feat(interface-design): add comprehensive interface design skill documentation and references
- Introduced SKILL.md outlining the principles and processes for effective interface design. - Added critique.md for evaluating design outputs and ensuring craft over correctness. - Created example.md to illustrate the application of subtle layering principles in design decisions. - Developed principles.md detailing core craft principles for consistent design quality. - Implemented validation.md for memory management and pattern reuse in the design system. - Established system.md for the Playzer design system, defining direction, domain concepts, and design decisions. - Added StatusBadge component for displaying booking statuses with appropriate styles and labels. - Updated skills-lock.json to include the new interface-design skill.
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.interface-design/system.md
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.interface-design/system.md
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# Design System - Playzer
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## Direction
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**Feel:** Technical but warm. Like a well-organized sports facility — functional, clean, but with life. Not cold like a trading terminal, not playful like a toy app.
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**Users:** Owners and employees managing sports complex bookings. They're juggling schedules, phone calls, and walk-ins. The interface should stay out of the way while they're working.
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---
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## Domain
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**Concepts:**
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- Turno (booking slot) — A scheduled time block
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- Cancha (court) — Sports court/pitch
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- Horario — Time slot
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- Complex — The sports facility
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- Estado — Booking status (confirmed, cancelled, etc.)
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**Color world:**
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- Court green (grass/tennis)
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- Clay tan (paddle court)
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- Pool blue (swimming)
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- Wood grain (locker rooms)
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- Concrete gray (tech floor)
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**Signature:**
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- Status pills use subtle borders + background tint, not bold badges
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- Status communicates without demanding attention — whisper-level hierarchy
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---
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## Decisions
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### Depth
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**Approach:** Borders-only with surface elevation shifts
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- No drop shadows
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- Higher elevation = slightly lighter surface (in dark: lighter = higher)
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- Subtle rgba borders define edges quietly
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### Spacing
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**Base unit:** 4px
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- Micro: 2-4px (icon gaps)
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- Component: 8-12px (inside buttons, badges)
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- Section: 16-24px (between groups)
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- Major: 32-40px (between distinct areas)
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### Typography
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**Font:** Geist Variable
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**Scale:**
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- Display: 28px / semibold / -0.02em tracking
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- Heading: 20px / semibold / -0.01em tracking
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- Body: 14px / normal / 0 tracking
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- Label: 12px / medium / 0 tracking
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- Caption: 11px / normal / 0.02em tracking
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### Border Radius
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**Scale:**
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- `sm`: 4px (inputs, small badges)
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- `md`: 6px (buttons, cards)
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- `lg`: 10px (dialogs, large cards)
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- `xl`: 14px (modals)
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### Borders
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**Progression:**
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- Subtle: `oklch(1 0 0 / 8%)` (background edges)
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- Default: `oklch(1 0 0 / 12%)` (card borders)
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- Emphasis: `oklch(1 0 0 / 20%)` (active states)
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### Status Semantic Colors
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**Light mode:**
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- Confirmed: `bg-emerald-50 border-emerald-200 text-emerald-700`
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- Pending: `bg-amber-50 border-amber-200 text-amber-700`
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- Cancelled: `bg-rose-50 border-rose-200 text-rose-700`
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- No-show: `bg-orange-50 border-orange-200 text-orange-700`
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- Completed: `bg-sky-50 border-sky-200 text-sky-700`
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**Dark mode:**
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- Slight desaturation, lower opacity backgrounds
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---
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## Patterns
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### Card
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- Background: `bg-card`
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- Border: `border` token
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- Radius: `md`
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- Padding: `p-4` (compact) / `p-5` (default)
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### Status Badge
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```tsx
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<span className="inline-flex items-center gap-1.5 rounded-full border px-2 py-0.5 text-xs font-medium">
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{icon}
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{label}
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</span>
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```
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### Input
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- Background: `bg-input` (darker than surface)
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- No heavy borders by default
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- Focus ring via `ring-3 ring-ring/50`
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### Layout
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- Sidebar: Same background as main, subtle border separation
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- Content: Max-width 6xl, centered
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- Padding: `px-4 sm:px-6`
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---
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## TODO
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- [x] Status tokens in CSS variables
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- [x] Refactor status badges to use semantic classes
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- [x] StatusBadge component created
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- [x] Home panel redesign with metrics + timeline
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---
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## Home Page Patterns
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### Structure
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- Header: Title + DatePicker chip + Action button (3-column)
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- Metrics Grid: 4-column stats with semantic colors
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- Next Booking: Prominent card with emerald accent
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- Timeline: Grouped by date with "now" indicator
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### DatePicker Chip
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```tsx
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<div className="flex items-center gap-1 rounded-md border bg-card px-2 py-1">
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<Field>
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<DatePicker value={...} onChange={...} placeholder="" />
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</Field>
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{isToday && (
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<span className="text-xs font-medium text-emerald-600">Hoy</span>
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)}
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</div>
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```
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### Metrics Grid
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```tsx
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<div className="grid gap-3 sm:grid-cols-2 lg:grid-cols-4">
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<div className="rounded-lg border bg-card p-3">
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<p className="text-xs font-medium text-muted-foreground">Total</p>
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<p className="mt-1 text-2xl font-semibold tracking-tight">{value}</p>
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</div>
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// ... confirmed (emerald), completed (sky), no-show (orange)
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</div>
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```
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### Timeline Item
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```tsx
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<div className={[
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'group flex items-center justify-between gap-3 rounded-md border p-2.5 transition-colors hover:bg-muted/50',
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isPast && 'opacity-60',
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isNow && 'border-l-2 border-l-emerald-500 bg-emerald-50/30',
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].join(' ')}>
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<div className="flex min-w-0 flex-1 items-center gap-3">
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<div className="flex w-16 shrink-0 flex-col items-center">
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<span className="text-sm font-medium tabular-nums">{startTime}</span>
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<span className="text-xs text-muted-foreground">{endTime}</span>
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</div>
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<ChevronRight className="size-4 shrink-0 text-muted-foreground/30" />
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<div className="min-w-0 flex-1">
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<p className="truncate text-sm font-medium">{courtName}</p>
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<p className="truncate text-xs text-muted-foreground">{customer}</p>
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</div>
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</div>
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<div className="flex shrink-0 items-center gap-2">
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<StatusBadge status={...} />
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<div className="flex gap-1 opacity-0 transition-opacity group-hover:opacity-100">
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<Button size="icon-xs" variant="ghost">...</Button>
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</div>
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</div>
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</div>
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```
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### Actions Hover Pattern
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```tsx
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<div className="flex gap-1 opacity-0 transition-opacity group-hover:opacity-100">
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<Button size="icon-xs" variant="ghost" title="Marcar cumplida">
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<Check className="size-3.5" />
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</Button>
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<Button size="icon-xs" variant="ghost" title="Cancelar">×</Button>
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</div>
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```
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