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Jose Selesan 503c29613b feat(interface-design): add comprehensive interface design skill documentation and references
- Introduced SKILL.md outlining the principles and processes for effective interface design.
- Added critique.md for evaluating design outputs and ensuring craft over correctness.
- Created example.md to illustrate the application of subtle layering principles in design decisions.
- Developed principles.md detailing core craft principles for consistent design quality.
- Implemented validation.md for memory management and pattern reuse in the design system.
- Established system.md for the Playzer design system, defining direction, domain concepts, and design decisions.
- Added StatusBadge component for displaying booking statuses with appropriate styles and labels.
- Updated skills-lock.json to include the new interface-design skill.
2026-04-24 11:23:45 -03:00

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Markdown

# Memory Management
When and how to update `.interface-design/system.md`.
## When to Add Patterns
Add to system.md when:
- Component used 2+ times
- Pattern is reusable across the project
- Has specific measurements worth remembering
## Pattern Format
```markdown
### Button Primary
- Height: 36px
- Padding: 12px 16px
- Radius: 6px
- Font: 14px, 500 weight
```
## Don't Document
- One-off components
- Temporary experiments
- Variations better handled with props
## Pattern Reuse
Before creating a component, check system.md:
- Pattern exists? Use it.
- Need variation? Extend, don't create new.
Memory compounds: each pattern saved makes future work faster and more consistent.
---
# Validation Checks
If system.md defines specific values, check consistency:
**Spacing** — All values multiples of the defined base?
**Depth** — Using the declared strategy throughout? (borders-only means no shadows)
**Colors** — Using defined palette, not random hex codes?
**Patterns** — Reusing documented patterns instead of creating new?