- Introduced SKILL.md outlining the principles and processes for effective interface design. - Added critique.md for evaluating design outputs and ensuring craft over correctness. - Created example.md to illustrate the application of subtle layering principles in design decisions. - Developed principles.md detailing core craft principles for consistent design quality. - Implemented validation.md for memory management and pattern reuse in the design system. - Established system.md for the Playzer design system, defining direction, domain concepts, and design decisions. - Added StatusBadge component for displaying booking statuses with appropriate styles and labels. - Updated skills-lock.json to include the new interface-design skill.
49 lines
1.0 KiB
Markdown
49 lines
1.0 KiB
Markdown
# Memory Management
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When and how to update `.interface-design/system.md`.
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## When to Add Patterns
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Add to system.md when:
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- Component used 2+ times
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- Pattern is reusable across the project
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- Has specific measurements worth remembering
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## Pattern Format
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```markdown
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### Button Primary
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- Height: 36px
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- Padding: 12px 16px
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- Radius: 6px
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- Font: 14px, 500 weight
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```
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## Don't Document
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- One-off components
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- Temporary experiments
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- Variations better handled with props
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## Pattern Reuse
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Before creating a component, check system.md:
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- Pattern exists? Use it.
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- Need variation? Extend, don't create new.
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Memory compounds: each pattern saved makes future work faster and more consistent.
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---
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# Validation Checks
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If system.md defines specific values, check consistency:
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**Spacing** — All values multiples of the defined base?
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**Depth** — Using the declared strategy throughout? (borders-only means no shadows)
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**Colors** — Using defined palette, not random hex codes?
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**Patterns** — Reusing documented patterns instead of creating new?
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